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	<title>Music Production Tips - The Stereo Bus Blog &#187; ambience</title>
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	<link>http://thestereobus.com</link>
	<description>Music production, pro audio and engineering tips &#38; secrets.</description>
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		<title>The Second Opinion of Friends and Colleagues</title>
		<link>http://thestereobus.com/2008/03/23/the-second-opinion-of-friends-and-colleagues/</link>
		<comments>http://thestereobus.com/2008/03/23/the-second-opinion-of-friends-and-colleagues/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 03:44:00 +0000</pubDate>
		<dc:creator>Dan Connor</dc:creator>
				<category><![CDATA[ambience]]></category>
		<category><![CDATA[choir]]></category>
		<category><![CDATA[de-esser]]></category>
		<category><![CDATA[dry]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[orchestral]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[strings]]></category>
		<category><![CDATA[theatrical]]></category>
		<category><![CDATA[wet]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://thestereobus.com/2008/03/23/the-second-opinion-of-friends-and-colleagues/</guid>
		<description><![CDATA[This post is about sharing our work with other musicians, producers, and folks in-the-know that we trust to get a second opinion on things. A couple of days ago I was sitting on my computer getting ready to do some work when a friend of mine from high school came online.  He&#8217;s been doing very [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Adding Real Ambience After-the-Fact</title>
		<link>http://thestereobus.com/2008/02/07/adding-real-ambience-after-the-fact/</link>
		<comments>http://thestereobus.com/2008/02/07/adding-real-ambience-after-the-fact/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 04:45:07 +0000</pubDate>
		<dc:creator>Dan Connor</dc:creator>
				<category><![CDATA[Mixing]]></category>
		<category><![CDATA[Tracking]]></category>
		<category><![CDATA[ambience]]></category>
		<category><![CDATA[chamber]]></category>
		<category><![CDATA[daw]]></category>
		<category><![CDATA[microphones]]></category>
		<category><![CDATA[oboe]]></category>
		<category><![CDATA[pa system]]></category>
		<category><![CDATA[predelay]]></category>
		<category><![CDATA[reverb]]></category>
		<category><![CDATA[reverberation]]></category>
		<category><![CDATA[spl]]></category>
		<category><![CDATA[studio monitor]]></category>

		<guid isPermaLink="false">http://thestereobus.com/2008/02/08/adding-real-ambience-after-the-fact/</guid>
		<description><![CDATA[This post focuses on capturing ambience by playing back and re-recording sounds in acoustic spaces. The idea of piping sounds into a space and retracking it isn&#8217;t new by any stretch of the imagination.  Before the advent of reverb processors it was common practice to route audio to speakers in reverb chambers to achieve ambient [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Convolution: Untangling the Qualities of Sound</title>
		<link>http://thestereobus.com/2008/01/28/convolution-untangling-the-qualities-of-sound/</link>
		<comments>http://thestereobus.com/2008/01/28/convolution-untangling-the-qualities-of-sound/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 03:01:36 +0000</pubDate>
		<dc:creator>Dan Connor</dc:creator>
				<category><![CDATA[Altiverb]]></category>
		<category><![CDATA[ambience]]></category>
		<category><![CDATA[compressor]]></category>
		<category><![CDATA[convolutiom]]></category>
		<category><![CDATA[deconvolution]]></category>
		<category><![CDATA[distortion]]></category>
		<category><![CDATA[echoes]]></category>
		<category><![CDATA[eq]]></category>
		<category><![CDATA[frequency response]]></category>
		<category><![CDATA[impulse responses]]></category>
		<category><![CDATA[IR-1]]></category>
		<category><![CDATA[Logic Pro]]></category>
		<category><![CDATA[pristine space]]></category>
		<category><![CDATA[reverb]]></category>
		<category><![CDATA[Room]]></category>
		<category><![CDATA[sir]]></category>
		<category><![CDATA[tone]]></category>
		<category><![CDATA[waves]]></category>

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		<description><![CDATA[This post focuses on convolution as it applies to audio &#8211; the capturing and reapplication of the qualities of sound. A few years ago some new-fangled audio processing engines started to leak out of the lab and into the market involving a process called convolution. The name convolution comes from the type of math involved, [...]]]></description>
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